Skyreach Adventure Ideas

If you think you see or hear something out there in the woods... No you didn't.

Guidance for getting ideas

Ancestral tomb/shrine for a dead lineage of knights, forgotten and overgrown in the forest ruins of their castle.

A labyrinth hidden beneath the earth, built ages ago in worship of unknown gods. A Night Folk priestess with no true face rules the unlit realm, and human captives are brought before the Faceless Ones for sacrifice.

Several miners are trapped in a cave-in. A survivor reports seeing a monster made of stone before he escaped.

A tunnel in the mines leads to a hidden city/subterranean labyrinth/endless levelled dungeon

A coven of murderous witches has been raising the dead.

The gods are stirring, and weird things are happening.

Long after the Fellowship of Shields has died, an ancient prophecy is fulfilled: it is said that in Skyreach's darkest hour, they will return to save it from the powers of darkness.

There is a holler that does not exist on any map, but only in the Twilit Vale, where the moon goes when it is gone from our world, and where the mountain springs come from. In that dark holler there is a hut, and in the hut, a terrible witch who deals in wicked magic. While in the dark holler, the characters cannot use any light, and the players must close their eyes.

Strange things have been happening in Ivory, a tiny settlement up the mountain from K'reff.

There is a dungeon that always changes, every time the players enter. Each room is a wild new world.

Domains of Faerie

Four Cardinal Directions of Faerie: If you travel inward far enough, you will eventually come back to where you came from. Brightward and darkward go back to the very beginning and end of the Universe. No compass can show you the way in Faerie, the way must be felt by instinct or magic.

Magic sword: There is an ancient sword of infinite power that can banish the forces of darkness.

The Wild Hunt rides the sky.

A knight of a fallen order, who has waited aeons in his crumbling castle for his long-lost love to be reborn, wakes once more.

A man in town has visions every time he falls asleep of a monster like a scrawny wolf with long legs, yellow eyes and wet, matted fur. The monster attacks him, and he awakes with injuries. He fears to fall asleep, for he may not be able to fend it off a second time.

Townsfolk are getting sick and there is an angry river spirit on the loose. If the players confront the river spirit, they find that it is angry because the river has been polluted. Upstream,