Agents & Prep

An Agent is a tool, something or someone that the World uses to depict an environment that Makes Sense, to Rock the Boat by shaking things up, and bring a specific theme to the fore.

An Agent is not necessarily adverse or dangerous to the Protagonists. An Agent acts of its own accord and volition, out of the Protagonists’ control. That’s all it is and all it does. Sometimes it will provide help and opportunities. Sometimes it will provide opposition and adversity. Sometimes it will just shift things around in a way that isn’t obviously good or bad.

Regional Agents

Name Cast Type/Impulse Connections Fate Question
Great Northern Woods Landscape: Preserve, avoid change Heather's character
Dark Sun Federation Thingamajig Society, Tripolis Conqueror: consume, overrun Will the Federation invade Skyreach?
The Noise Black Cicadas Abomination: Ruin, bring chaos What is the Noise?
Woodkenners Eliseus Power: Conserve, Maintain harmony Eliseus is a Woodkenner What are the woodkenners hiding?
Knights Postaller Hork Power: Promote truth, enable communication Hork is a member of the order Why are some knights being commanded to leave their posts?
Knights Vulgate Power: Promote Justice, help people
Radio Knights Power: Uproot corruption, destroy evil
Weirdkenners Power: Seek knowledge, get power
Scales of Behemoth Tribe: Wander, Trade
Flying Wandrels Tribe: Wander, Trade
Kings of Skyreach Darios II in the Southwest Power: Control, Organize

Local Agents

K'reff

Name Cast Type/Impulse Connections Fate Question
Thingamajig Society Collectors: Discover, collect
Oaklings Tribe: Survive, live simply Heather's character is an Oakling
Midsummerfest Event: Bring Joy, Light Rylai might play at the fest,
Crystal Mines Crystal Barons Landscape: Extract, Exploit
Grandmother Grey / The Silverheight (Mountain) Landscape: Endure, Outlast What is wrong with the trees on the Silverheight?

The North

Name Cast Type/Impulse Connections Fate Question
Raven Hood's Men of Action Prophet: Denounce, Overthrow There is a Radio Knight in their ranks

Individual Agents

K'reff

Name Mask Center Impulse Connections Fate Question
Mr. Pubbs the barkeep Bear Heart Serve Customers, Keep a lively tavern friend & employer of Harris. Son oversees the inn Close friend of Lyle
Chad the Troubadour Fox Groin Excel, To lord over others Foil and eternal rival of Rylai
Rhys the Tinker Frog Arms Protect loved ones Wife of Lyle, mother of Rylai
Lyle the Tailor Rabbit Heart Keep loved ones in sight Husband of Rhys, father of Rylai, friend of Mr. Pubbs
Krapps the Miner Hedgehog Stomach Get drunk, Cause trouble Enemy of Harris
Truist the Arsonist Horsefly Hands Rebel, break things Heather's characters sworn enemy, Acton's son
Hork the young Knight Postaller Tortoise Head Climb the knightly ladder, Deliver messages well Wishes he was as cool as Chad Why does Hork seem so sad?
Harris, Hunter from the Scales of Behemoth Crow Hawkish Eyes Prove his worth, collect trophies Will he leave the village in pursuit of vengeance or to find his family?
Aedu, windweaver Flydragon Bald Head keep inner peace, avoid/resolve conflict Member of Woodkenners Will Aedu do something about the Crystal Barons?
Isolde, Night Folk Maskmaker Jumping Spider Sharp Ears Acquire secrets, Point out people's flaws Masks of Skyreach Can Isolde be trusted?
Acton the Overseer Boar Hands Profit, keep laborers in line Oversees the Crystal Mines of K'reff Will Acton be willing to negotiate with workers?
Traxis, grey-haired man Swayback Hands Live a simple life, avoid trouble Healed Temar after Redcap attack
Dinah, short-statured cartwright
Temar, Miner's Daughter Rabbit Legs, Always on the move